Monday, February 7, 2022

Pretty big break on the progress of Curly's Weird Crusade

     Hi guys, here is a little update on the state of Curly's Weird Crusade to say that everything is
     going smoothly!

I'm writing this without any real thoughts of what to say, I'd just like to announce I'm gonna take a little break off Curly's Weird Crusade for let's say a month, or maybe two months.
The mod's progress is pretty good, I made some bosses, connected some levels and have an idea for the next chapters and for the endings.

I been thinking of the endings, being tempted by two particular ones.

So far Curly's Weird Crusade is planned to have three endings, I thought about it and decided that I'm capable of doing so. Won't tell much about them except for their signification:

- Normal ending

-Temple of Reckoning

-Secret Ending

There were also plan for a bad ending, I've thought about it since a friend pointed out that the normal ending feels more like something a bad ending would be, thing is there a two concepts that are mashed together and I can't think of which is good.

The original concept of the normal ending is that Curly Brace destroy the core of the story and in term, Curly is wreckless and end up destroying her own existance.

The second concept is the "Idea Block", which is what the name implies, only issue with it is that it feels undeserved and I kind of hate limiting the player. For the people that don't know or don't understand, the idea block route is just that the story ends on a massive wall, there is nothing to do else than just die.
It's kind of similar to Fnaf  World's ending with the fisherman.

For other news, here is an idea that got scrapped in the middle of it.
I had my good friend, Dixel test my boss room once upon a time and he pointed it how could it could be if the whole room was dark and we just could see the background instead of the opposite.
So I did some testing and changed the tileset to be dark and turns out, Booster lab doesn't like that at all.


It didn't even display the tileset, only thing I could do were entities.(and script of course)
So I switched to Cave Editor and I could work on it. The map displayed properly, ignoring the little issues of Cave Editor.

(A little thing I wanted to test was how long can a background be and how much Cave story will display)

At my dismay, no matter how much I tried, I managed to make the map work.
The boss didn't display, he just couldn't, probably an issue with the tileset that did so.
So the idea got scrapped for the original.

Stay in the dark!

Thanks for reading, and see you soon for the red village update.(yeah sound like a minecraft update doesn't it hehe)

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